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An enemy battleship starts somewhere within a 100 x 100 grid, with 0 < x < 100, and 0 < y < 100. After each shot, specified by an x, y coordinate, the distance from your shot to the battleship is displayed for one pause. If that distance is less than 1, you score a hit and win the game. the display will show ShELL.hOLE upside down. If the distance is between 1 and 5, you score a minor hit. Five minor hits will also win. The display shows BILGE.hOLE upside down.
After each shot, the battleship moves, but unless you score a minor hit, by less than 1 unit. After a minor hit, the battleship gets scared and runs away. The damage from several minor hits slows him down only a little. Note: Both the battleship and your shots can move outside the original grid.
Instructions:
0) Key the program in. Switch to RUN mode.
1) Store these constants: 3704.77345 STO 6, 3704.39718 STO 5, FIX 5
2) Press 0 STO 0, key a random number greater than 10 but less than 100
and press f PRGM, R/S.
3) Shoot by entering the x, y coordinate as X ENTER Y, R/S.
4) The display will pause showing the distance of your shot from the
battleship, then either of the two messages, if appropriate or the
number of total minor hits.
5) Repeat step 3 until you sink the ship.
Line Instruction Keycode 01 f LN 14 07 02 g FRAC 15 01 03 EEX 33 04 2 02 05 * 61 06 STO 1 23 01 07 g FRAC 15 01 08 EEX 33 09 2 02 10 * 61 11 STO 2 23 02 12 RCL 0 24 00 13 R/S 74 14 RCL 2 24 02 15 - 41 16 X <> Y 21 17 RCL 1 24 01 18 - 41 19 g ->P 15 09 20 f PAUSE 14 74 21 1 01 22 f X > = Y 14 51 23 GTO 45 13 45 24 - 41 25 4 04 26 f X > = Y 14 51 27 GTO 35 13 35 28 X <> Y 21 29 / 71 30 f ->R 14 09 31 STO - 1 23 41 01 32 X <> Y 21 33 STO - 2 23 41 01 34 GTO 12 13 12 35 1 01 36 STO + 0 23 51 00 37 + 51 38 RCL 0 24 00 39 f X > = Y 14 51 40 GTO 43 13 43 41 - 41 42 GTO 28 13 28 43 RCL 5 24 05 44 GTO 00 13 00 45 RCL 6 24 06 46 GTO 00 13 00