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The game of NIMB is an old calculator game. You start with 15 sticks in a pile and take turns removing 1, 2, or 3 sticks. The object is to leave the pile with only 1 stick remaining to make your opponent take the last stick.
Instructions:
0) Key the program in. Switch to RUN mode and press f PRGM.
1) Store these constants: -1 STO 0, 55178 STO 3 (This is "BLISS" when viewed upside down), 3507.1 STO 2 (I.LOSE upside down).
2) Set the display mode to FIX 0 and press R/S. 15 will be displayed (this is the number of sticks on the pile).
Note: The next two steps are exactly backwards from the HP-55 Nimb game on my site!
3) A negative display means that it is your turn. Remove either 1, 2, or 3 sticks from the pile (by entering 1, 2 or 3) and pressing R/S.
4) A positive number will be shown indicating the number left on the pile and that it is the HP-25's turn. Press R/S to give the machine a turn.
5) Continue with steps 3 and 4 until either BLISS or I.LOSE is displayed upside down. For a new game, goto step 2.
Line Instruction Keycode 01 ENTER 31 02 f INT 14 01 03 g ABS 15 03 04 f X NE Y 14 61 05 GTO 22 13 22 06 g X = 0 15 71 07 GTO 22 13 22 08 4 04 09 X <> Y 21 10 f X > = Y 14 51 11 GTO 22 13 22 12 RCL 1 24 01 13 + 51 14 CHS 32 15 STO 1 23 01 16 g X < 0 15 41 17 GTO 46 13 46 18 g X = 0 15 71 19 GTO 46 13 46 20 R/S 74 21 GTO 25 13 25 22 RCL 0 24 00 23 f SQRT 14 02 24 GTO 46 13 46 25 RCL 1 24 01 26 1 01 27 - 41 28 g X = 0 15 71 29 GTO 48 13 48 30 4 04 31 / 71 32 f INT 14 01 33 4 04 34 * 61 35 1 01 36 + 51 37 f X = Y 14 71 38 GTO 40 13 40 39 GTO 42 13 42 40 1 01 41 - 41 42 CHS 32 43 STO 1 23 01 44 R/S 74 45 GTO 01 13 01 46 RCL 3 24 03 47 GTO 00 13 00 48 RCL 2 24 02 49 GTO 00 13 00