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Instructions:
1) Enter program.
2) Start a new game - the HP-65 goes first. Press RTN, R/S. See a 7
displayed.
3) Enter your move in reply to the HP-65's by entering the square you
want and pressing R/S.
4) Continue with step 3 until you win, lose or draw the game.
5) When a win occurs, the display will display all 9 decimal digits. The
display will flash if the HP-65 wins by offensively taking a square. It
does not flash if it wins by a defensive move.
6) The keypad of the HP-65 is the playing board. A 1 is the lower left
corner of the board, 5 is the center, etc.
Line Instruction Keycode 01 DSP 21 02 . 83 03 2 02 04 6 06 05 STO 1 33 01 06 7 07 07 R/S 84 08 2 02 09 STO 2 33 02 10 g X > Y 35 24 11 4 04 12 ENTER 41 13 g X <> Y 35 07 14 5 05 15 g X > Y 35 24 16 f 31 17 REG 43 18 g X = Y 35 23 19 3 03 20 E 15 21 - 51 22 g 35 23 ABS 06 24 1 01 25 g X = Y 35 23 26 9 09 27 A 11 28 R/S 84 29 4 04 30 g X NE Y 35 21 31 D 14 32 g NOP 35 01 33 9 09 34 RCL 1 34 01 35 - 51 36 R/S 84 37 8 08 38 RCL 1 34 01 39 C 13 40 LBL 23 41 A 11 42 R/S 84 43 8 08 44 g X NE Y 35 21 45 D 14 46 g NOP 35 01 47 3 03 48 RCL 2 34 02 49 - 51 50 R/S 84 51 6 06 52 RCL 2 34 02 53 LBL 23 54 C 13 55 - 51 56 g X = Y 35 23 57 5 05 58 LBL 23 59 D 14 60 DSP 21 61 9 09 62 f-1 32 63 COS 05 64 g LSTx 35 00 65 LBL 23 66 E 15 67 R/S 84 68 1 01 69 g X = Y 35 23 70 9 09 71 A 11 72 CLX 44 73 9 09 74 g X = Y 35 23 75 1 01 76 E 15 77 g RDN 35 08 78 LBL 23 79 B 12 80 1 01 81 0 00 82 g X <> Y 35 07 83 - 51 84 R/S 84 85 B 12 86 LBL 23 87 A 11 88 R/S 84 89 6 06 90 C 13 91 LBL 23 92 E 15 93 R/S 94 94 2 02 95 LBL 23 96 C 13 97 g X = Y 35 23 98 2 02 99 + 61 100 D 14